[UniMaker 1.0] BUG REPORT AREA

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Re: [UniMaker 1.0] BUG REPORT AREA

Post  tocininelcerdito on 2/29/2016, 9:46 pm

I found a translation error , there "vamos crear!" , but actually have to say "¡vamos a crear!"
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Re: [UniMaker 1.0] BUG REPORT AREA

Post  Silviosal on 2/29/2016, 9:54 pm

Novamente encontrei 2 bugs.
Primeiro bug era que o Koopa Troopa não ficava o devido lugar dele.
Segundo bug que eu encontrei durante a gravação é poder iniciar o jogo dentro do cano.


Edit¹: Novamente encontrei outro bug, esse bug fez com que inimigos ficassem um pouquinho fora do seu spawn, isso so acontece quando você inicia o jogo.


Last edited by Silviosal on 2/29/2016, 11:29 pm; edited 1 time in total
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Re: [UniMaker 1.0] BUG REPORT AREA

Post  victormello on 2/29/2016, 10:23 pm

Comigo está acontecendo que quando eu estou correndo e vou pular segurando para a direita ele não pula
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Re: [UniMaker 1.0] BUG REPORT AREA

Post  Mario Silva on 3/1/2016, 1:40 am

@Silviosal, Erro/Problema adicionado a lista de mudanças para patch version 1.0.1
@tocininelcerdito @RickyFred, Error/Problem added to the list of changes to patch version 1.0.1
@victormello Desculpe, isso é algo do teclado.
@arklem, Cheque o fórum novamente.
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Re: [UniMaker 1.0] BUG REPORT AREA

Post  Monado Feelings on 3/1/2016, 11:47 am

Estou tendo um problema de save. Sempre que tento salvar algum level, o processo parece ter funcionado normalmente, mas quando vou dar load ou até mesmo ir olhar a própria pasta, não há nada nela. Eu gostaria de começar a construir algumas fases, mas esse problema está me impedindo.

Aliás, o Yoshi engole o Bowser, just saying.
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Re: [UniMaker 1.0] BUG REPORT AREA

Post  SansTheBlue:v on 3/1/2016, 2:28 pm

encontre un bug, que cuando sin querer me pongo en un lado que no sea el principio y salto atravieso el piso y muero Pac-Man
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Re: [UniMaker 1.0] BUG REPORT AREA

Post  Mario Silva on 3/1/2016, 6:06 pm

@Monado Feelings wrote:Estou tendo um problema de save. Sempre que tento salvar algum level, o processo parece ter funcionado normalmente, mas quando vou dar load ou até mesmo ir olhar a própria pasta, não há nada nela. Eu gostaria de começar a construir algumas fases, mas esse problema está me impedindo.

Aliás, o Yoshi engole o Bowser, just saying.

Você está salvando em algum hard drive externo que não seja o principal?, você deu todas as permissões de administrador ao iniciar o game?.
Se não der certo mude a compatibilidade em Propriedades > Compatibilidade > Modo de compatibilidade e marque a caixa Executar este programa em modo de compatibilidade.
Dependendo do seu windows, mude para XP ou 7.

E faremos essa mudança do yoshi para próxima patch version

@SansTheBlue:v Error/Problem added to the list of changes to patch version 1.0.1
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Re: [UniMaker 1.0] BUG REPORT AREA

Post  SlashStrikeZ136 on 3/1/2016, 8:29 pm

Mario how do i put a picture? Pac-Man
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Re: [UniMaker 1.0] BUG REPORT AREA

Post  tocininelcerdito on 3/1/2016, 9:09 pm

giant springboard bug
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Re: [UniMaker 1.0] BUG REPORT AREA

Post  Mario Silva on 3/1/2016, 10:00 pm

@SlashStrikeZ136
Code:
[img]image link[/img]

@tocininelcerdito This bug has been fixed, arrives at patch version 1.0.1
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Re: [UniMaker 1.0] BUG REPORT AREA

Post  Monado Feelings on 3/1/2016, 10:50 pm

@Mario Silva wrote:Você está salvando em algum hard drive externo que não seja o principal?, você deu todas as permissões de administrador ao iniciar o game?.
Se não der certo mude a compatibilidade em Propriedades > Compatibilidade > Modo de compatibilidade e marque a caixa Executar este programa em modo de compatibilidade.
Dependendo do seu windows, mude para XP ou 7.

Ah, então era isso. Estava salvando em um HD externo. Ao realizar o save no próprio HD do computador, resolveu-se o problema. Obrigado. =)

Aliás, já que estou aqui, o bloco de "ON/OFF" não reseta ao morrer. Se antes de você morrer você acertou-o e ele ficar off, após se matar, o botão continua off, mesmo ele inicialmente ter sido feito para ficar on.
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Re: [UniMaker 1.0] BUG REPORT AREA

Post  Ghosthy on 3/2/2016, 7:55 am

Quando o Mario segura um trampolim gigante ele fica estranho, e até buga quando arremessa.
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Re: [UniMaker 1.0] BUG REPORT AREA

Post  King Luigi on 3/2/2016, 7:56 am

RickyFred wrote:This is all I get when I open the program. Nothing shows up, as you can see. There is music, however, but nothing on the graphical side.

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Hmm
Ahaa
I Have The Fix
see skype down
and add me
and i will help you Very Happy
i
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BUG

Post  Erickgames_HD on 3/2/2016, 12:42 pm

quando coloco algum inimigo no bloco de espinho ele cai
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Re: [UniMaker 1.0] BUG REPORT AREA

Post  So2ro on 3/2/2016, 5:13 pm

@Erickgames_HD wrote:quando coloco algum inimigo no bloco de espinho ele cai
Eu acho que isso não é realmente um bug, e sim algo suposto pra acontecer Neutral
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Re: [UniMaker 1.0] BUG REPORT AREA

Post  tocininelcerdito on 3/2/2016, 5:57 pm

the pipe does not conect with the block
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Re: [UniMaker 1.0] BUG REPORT AREA

Post  obsidian_golden on 3/5/2016, 10:51 pm

Ei, tem um bug de teleporte para baixo que acontece quando você pula estando dentro o bloco roxo recém ativado(achei umas três formas de parar la).
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Re: [UniMaker 1.0] BUG REPORT AREA

Post  Roque on 3/6/2016, 10:23 am

No Mario UniMaker, o botão "ON-OFF" não reinicia quando a fase reinicia. Ou seja, se eu desativei o botão (o deixei em "OFF")  e eu morrer, quando a fase reiniciar esse botão vai continuar em "OFF", ao invés de voltar para o "ON". Isso deveria acontecer somente se o jogo voltasse de um CheckPoint.
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Re: [UniMaker 1.0] BUG REPORT AREA

Post  polaka9999 on 3/6/2016, 5:22 pm

@Roque wrote:No Mario UniMaker, o botão "ON-OFF" não reinicia quando a fase reinicia. Ou seja, se eu desativei o botão (o deixei em "OFF")  e eu morrer, quando a fase reiniciar esse botão vai continuar em "OFF", ao invés de voltar para o "ON". Isso deveria acontecer somente se o jogo voltasse de um CheckPoint.
Está acontecendo a mesma coisa aqui
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Re: [UniMaker 1.0] BUG REPORT AREA

Post  Ghosthy on 3/8/2016, 9:49 am

Como ganhar muitas vidas:
Matem o bowser com algum casco, pode até ser a roupa de tartaruga
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Re: [UniMaker 1.0] BUG REPORT AREA

Post  valdemar cristino on 3/8/2016, 10:32 pm

De vez em quando a musica do jogo não toca,o jogo fica mudo,e por favor incluam a opção de mudar os controles.
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Re: [UniMaker 1.0] BUG REPORT AREA

Post  Nintendium on 3/12/2016, 5:38 pm

Thank you for fixing Yoshi eats Bowser. I also have a few other suggestions and bug fixes.
Bugs
-In level Hot Hot Volcano, beside part where there is platform going up and down, the Dry Bones and Koopas sometimes are moved to vertical level of platform. The same goes for the Bullet Bills and Torpedo Teds right after.
-Volcano Lotus, Red Koopa, and maybe others, do not defeat upon hitting block below them.
-Gray Mario on Yoshi, using wrong sprite.
-Super Mario's walk animation while hold shell has walk backwards.
-When Mario is kicking a shell right where a vine is, and he starts climbing, the "kick" is displayed in higher priority than "climb" sprites, so it looks like he is moving upwards while kicking.
-When stack Bill Blaster, the top one's shaft is displayed above lower one's cannon. I think that display cannon on top would be better to alert player.
-Giant Spring Pad can be placed halfway in ground, and then it is moved out of wall. It would be best to either forbid this, or have it work while being halfway in ground.
-Ice Flower seems unusual with ice block. I think would be best to make block either crack when touch by any side or not be able to be crack. Also, it is optional, but making things frozen without gravity, could be useful for puzzle like Metroid.
-Volcano Lotus uses different sprites in editor and playing.
-Giant Spring when holding looks odd.
-Bouncing Fire's pieces sometimes get off of it's main fire

Suggestions
-Make all flowers and all mushrooms into two objects that you shake so that less room is taken in palette. But this could be tedious to shake.
-Torpedo Ted Box's hand still comes out of box when flag is taken. Maybe this could be changed.
-Have enemies and defeated enemies do "splash" in water like Mario does.
-Mario could splash in water when he is defeated and falling off screen.
-Ice block to use Kopejo sprite.
-Trap spike and falling spike are made to shake in one slot.
-Podoboo and Fire Bouncing are made to shake in one slot.
-Bullet Bill is made own slot, and cannon can now have anything in it. Cannon turns red if it has Missile Bill in it.
-Venus Piranha is added with own slot to make shaking simple.
-Goomba and Galoomba can be place in shoe.
-Mario can be dragged on timeline to go to part of level.
-Hammer, Shell, and Boomerang Mario block fires when ducking.

Shake items suggestions (note: Not all must be done. It is just my suggestions.)
-Bowser with SMB1 attack -> Bowser with SMB3 attack
-Brown bridge tile -> Bowser bridge tile like SMB1
-P Switch -> E Switch
-Dino Torch -> Dino Rhino
-Bob-Omb -> Nokobon Koopa (Does not allow bomb to be held, and explodes faster)
-Goomba -> Blue Goomba -> Gray Goomba -> Goombrat (NSMBU)
-Galoomba -> Yellow with Sunglasses Galoomba (Does not walk off cliffs)
-Spike block -> moving left to right and reversing at walls -> moving down and up (Traps like Zelda)
-Volcano Lotus -> Green Panser -> Red Panser -> Blue Panser
-Boo -> Stretch -> Big Boo
-Bullet Bill -> Banzai Bill
-Green Yoshi -> Red Yoshi -> Blue Yoshi -> Yellow Yoshi
-Green Shoe -> Red Shoe -> Blue Shoe -> Yellow Shoe
-Brown Donut -> Red Donut
-Thwomp -> Thwimp
-Porcupuffer -> Boss Bass
-Rex -> Squished Rex
-Blue Shell -> Green Koopa Shell -> Red Koopa Shell
-Dry Bones -> Bony Beetle
-Buzzy Beetle -> Ceiling Buzzy -> Parabeetle
-Spiny -> Ceiling Spiny
-Monty Mole -> Mega Mole -> Rocky Wrench
-Nipper - Muncher (Muncher can be stood on with Kuribo's shoe, unlike spike)
-Blooper -> Rip Van Fish
-Spike Top -> Spark
-Blue Swooper -> Green Swooper (Like SMW)
-SMW Expanding Blocks -> SMW Amazing Hammer Bros Platform

Newly added items
-Bowser Jr. -> Boom Boom
-Hammer Bros -> Boomerang Bros -> Fire Bros (But I saw this in screenshot)
-4 way cannon from SMB3 ->gray pipe with giant cannonball left -> gray pipe with giant cannonball right (in own slot to make shake easier)
-Sledge Bros  -> Sumo Bros -> Flying Hammer Bros (note: Flying Hammer Bros. is immobile and must be placed on flying gray platform. It also allows jump on like SMW instead of harmful jump like Hello Engine)
-Bowser's Axe
-Wings -> Parachute (SMW and can be added to any item)
-Lakitu -> Pipe Lakitu -> Fishing Boo -> Warkitu (I know this also is in full game)
-Pokey -> SMB2 Pokey (not able to be pick up) -> SMA2 Metal Pokey (Not allowing fireballs)
-Podoboo -> Blaarg
-Cheep Cheep -> Green Cheep Cheep -> Blurp (floating through walls and not jumping out of water)
-Eerie (moving straight) -> Eerie (moving in wave starting at high point) -> Eerie (moving in wave starting at low point) (for waving eeries)
-Wiggler -> Angry Wiggler
-Podoboo -> Bouncing Fire (SMB3) -> Bouncing Fire (SMW)
-Spike Enemy
-Jumping Piranha -> Fireball Jumping Piranha
-Chain Chomp -> Fire Chomp

I know it is a lot of suggestions. Sorry. It is just comprehensive.

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Re: [UniMaker 1.0] BUG REPORT AREA

Post  obsidian_golden on 3/12/2016, 6:48 pm

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HAZ MEJOR EL JUEGO!!!!

Post  ivanito123 on 3/14/2016, 2:44 pm

Como puedo hacer la pantalla grande???? esque casi no veo nada y no me deja hacerla grande!!! Smile
Porfi pon más elementos como por ejemplo la seta grande o la pequeña etc etc y como puedo descargar las otras versiones como la 1.0.1?????

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mario silva

Post  smg4 on 3/16/2016, 9:28 pm

Brazil Mushroom Portugal Mushroom mario silva o meu erro e um sabe cual e? o powerup freeze mario deu um bug que entrei nele e tela congelo resolva esse bug
USA Mushroom UK Mushroom mario silva the my error is a know? the powerup freeze mario get an bug that enter in and the screen freeze resolv that poblem 
Mario Builder (SMM) + Luigi (SMW) = elephant
Sonic (Advance) = Mario Builder (SMUM) = Mario Like
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Re: [UniMaker 1.0] BUG REPORT AREA

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