Kaizo Woods

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GMT - 11 Hours Kaizo Woods

Post  Den on 2/26/2017, 5:26 am

I spent a couple hours developing a course that has old and new kaizo tricks.
Wall jumps, shell jumps, spring jumps, and spin jumps make up this level.
Have fun, guys! I'm glad to be part of this game's community so early!  I love you

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I'd post a clip of a run, but my pc is too slow to run OBS and Unimaker without lagging a ton.
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GMT - 11 Hours Re: Kaizo Woods

Post  Keirl on 2/26/2017, 11:17 am

Great level. even though i couldn't complete it (yes im bad and i dont know how to spin jump forgive me) i like the style and the idea
welcome to the english community.
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GMT - 11 Hours Re: Kaizo Woods

Post  7616 on 2/27/2017, 12:48 am

I don't know how much this level lags for you when you press play, but at a constant 60FPS the propeller block tricks throw me for a loop. In a more laggy state, it was far more manageable, but I was still failing pretty often. Overall though it was a very well designed level - I only found one minute bit of level-breaking in the section with the spring and the fire flower together.

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Here's a 245 completion in "create mode", where the level runs at a constant 60FPS. This was my first full clear of the level, so I have no doubt in my mind a 250 is possible... but that's for someone else to achieve.
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GMT - 11 Hours Re: Kaizo Woods

Post  Rd Ctrlr on 2/27/2017, 5:06 pm

[Only admins are allowed to see this link] wrote:I don't know how much this level lags for you when you press play, but at a constant 60FPS the propeller block tricks throw me for a loop. In a more laggy state, it was far more manageable, but I was still failing pretty often. Overall though it was a very well designed level - I only found one minute bit of level-breaking in the section with the spring and the fire flower together.

[Only admins are allowed to see this image]

Here's a 245 completion in "create mode", where the level runs at a constant 60FPS. This was my first full clear of the level, so I have no doubt in my mind a 250 is possible... but that's for someone else to achieve.


Aw, come one 76! I believe you can try for 250, and doubtless you can get it. Please just try, because I doubt many others are going to try and beat your time. I'm definitely not...
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GMT - 11 Hours Re: Kaizo Woods

Post  Den on 2/27/2017, 11:10 pm

Welp, managed to get a sub 250 Smile That last area with the repeated propeller block jumping is a doozy!
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GMT - 11 Hours Re: Kaizo Woods

Post  7616 on 2/28/2017, 3:34 am



Please, please don't make me do this again
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GMT - 11 Hours Re: Kaizo Woods

Post  The Flash on 2/28/2017, 8:02 am

[Only admins are allowed to see this link] wrote:I spent a couple hours developing a course that has old and new kaizo tricks.
Wall jumps, shell jumps, spring jumps, and spin jumps make up this level.
Have fun, guys! I'm glad to be part of this game's community so early!  I love you

[Only admins are allowed to see this link]

I'd post a clip of a run, but my pc is too slow to run OBS and Unimaker without lagging a ton.
The level is kinda hard. But it was really good!
I never saw a level like that!
Congratulations!
(I don't finished it... yet)
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GMT - 11 Hours Re: Kaizo Woods

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