Super Mario UniBros. -- World 1-Castle: Glitch Platform Castle

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Super Mario UniBros. -- World 1-Castle: Glitch Platform Castle

Post  Rd Ctrlr on 2/26/2017, 2:26 am

I think I may have gone overboard with mechanics in this one...

Hey everyone! This is the fourth installment in Super Mario UniBros -- the CASTLE!
'Course, there's also going to be a fortress level. Well, here's the link -- I don't like spoiling things!:

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Re: Super Mario UniBros. -- World 1-Castle: Glitch Platform Castle

Post  7616 on 2/26/2017, 4:17 am



I'm going to come right out now and say that I did not enjoy this level as much as the other few. Not because it was difficult - everything was pretty easy to understand - it was just all the added brokenness caused by how the level works. I'd say some tweaks to the placement of everything and this level would be all good - I'm pretty sure a couple seconds could be shaved off with a well-timed cannonball jump, but I just wasn't feeling it after going through the slow introductory portion.
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Re: Super Mario UniBros. -- World 1-Castle: Glitch Platform Castle

Post  Keirl on 2/26/2017, 9:12 am

kinda reminded me of my walk-on lava level
also again i dont feel like posting a wall of text, sorry
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Re: Super Mario UniBros. -- World 1-Castle: Glitch Platform Castle

Post  Rd Ctrlr on 2/26/2017, 1:17 pm

[Only admins are allowed to see this link] wrote:

I'm going to come right out now and say that I did not enjoy this level as much as the other few. Not because it was difficult - everything was pretty easy to understand - it was just all the added brokenness caused by how the level works. I'd say some tweaks to the placement of everything and this level would be all good - I'm pretty sure a couple seconds could be shaved off with a well-timed cannonball jump, but I just wasn't feeling it after going through the slow introductory portion.



Yeah....
Told you I went a bit overboard.
-EDIT-
Also, at 2:36, I kinda forgot about the bridges blocking the way. I'll edit that to make sure that it's playable, and of course re-upload it with some certain tweaks.
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Re: Super Mario UniBros. -- World 1-Castle: Glitch Platform Castle

Post  7616 on 2/26/2017, 6:48 pm

Going overboard is fine, of course, but some bits of the level just don't work as they should and end up being way more of a hassle than they could've been. It was a fun level to play, though.
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Re: Super Mario UniBros. -- World 1-Castle: Glitch Platform Castle

Post  Rd Ctrlr on 2/26/2017, 8:54 pm

[Only admins are allowed to see this link] wrote:Going overboard is fine, of course, but some bits of the level just don't work as they should and end up being way more of a hassle than they could've been. It was a fun level to play, though.

Thing is, I think my way of coming about this series is a bit off. I feel like making a level then immediately posting it isn't going to work out for all ~30 levels, because I need to comb through and test them, and then find and fix mistakes. That's definitely a thing I need to remember to do today when I make W1-5.
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Re: Super Mario UniBros. -- World 1-Castle: Glitch Platform Castle

Post  7616 on 2/26/2017, 9:11 pm

[Only admins are allowed to see this link] wrote:
Thing is, I think my way of coming about this series is a bit off. I feel like making a level then immediately posting it isn't going to work out for all ~30 levels, because I need to comb through and test them, and then find and fix mistakes. That's definitely a thing I need to remember to do today when I make W1-5.
Make sure you also balance the difficulty to be equivalent to the area of the game you're making. This level absolutely does NOT feel like a world 1 level, even if it were a special stage.
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Re: Super Mario UniBros. -- World 1-Castle: Glitch Platform Castle

Post  Rd Ctrlr on 2/26/2017, 10:09 pm

[Only admins are allowed to see this link] wrote:
[Only admins are allowed to see this link] wrote:
Thing is, I think my way of coming about this series is a bit off. I feel like making a level then immediately posting it isn't going to work out for all ~30 levels, because I need to comb through and test them, and then find and fix mistakes. That's definitely a thing I need to remember to do today when I make W1-5.
Make sure you also balance the difficulty to be equivalent to the area of the game you're making. This level absolutely does NOT feel like a world 1 level, even if it were a special stage.

Yeah, I'm having some difficulty with that (get it?). In all seriousness, however, I actually intended to make that level a lot easier. Most likely the reason there's so much lag.
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Re: Super Mario UniBros. -- World 1-Castle: Glitch Platform Castle

Post  Godwillknow on 3/8/2017, 4:53 am

PLs help idk how 2 spin jump  Crying or Very sad
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Re: Super Mario UniBros. -- World 1-Castle: Glitch Platform Castle

Post  henricky on 3/9/2017, 11:00 pm

[Only admins are allowed to see this link] wrote:PLs help idk how 2 spin jump  Crying or Very sad

easy level
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Re: Super Mario UniBros. -- World 1-Castle: Glitch Platform Castle

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